Pokémon Black and White In-Game Tier List


Welcome to your Pokémon Black and White in-game tier listing! The goal of this list is to rank every Pokémon at Unova in among the six tiers, from S to E, every vaguely ascertaining its viability. The significant factor under which each is rated is efficiency; a Pokémon that is efficient supplies quicker and easier solutions to significant battles, including Gym Leaders, Elite Four members, and N and Ghetsis in the Pokémon League, than ones that are inefficient. Pokémon in higher ranks, like S and A, are thought to be very effective, while people in lower tiers, such as D and E, are believed not very efficient.

Which are the tiers?

You will find 6 tiers in this list:

Pokémon are rated under the following 5 factors:

  • Availability: This really is how ancient a Pokémon becomes available from the game and how hard it’s to find (read: experience rate). Does it require significant backtracking, require HM motions, or merely have a very low experience rate? Including backtracking to rekindle the Plume Fossil or even Cover Fossil from Nacrene City after acquiring one in the Relic Castle, as well as grabbing Water-types, Cobalion, or even Virizion post-Surf.
  • Typing: A Pokémon’s Reading is of wonderful importance for an efficient playthrough. When a Pokémon has improved studying, it is frequently considered a greater rank.
  • Stats: Even a Pokémon’s stat distribution is critical for the success. Does the Pokémon have a stat distribution that matches its movepool and typing? If a Pokémon includes a stat distribution that favors both its own typing and movepool, it will frequently be greater on the tier list. In general, that a Pokémon with reduced Speed will often be ranked lower. What moves does the Pokémon obviously get and can possibly get? Unlike with past games, TMs are of infinite use and therefore don’t have any opportunity price. With that being said, in case a Pokémon needs a TM found at a detour away from the primary route (like TM24 Thunderbolt on Route 18 with Surf or TM47 Low Sweep in lower Wellspring Cave with Surf), then it will be knocked down a bit.
  • Important Battles: Major battles consist of Gym Leaders, the Elite 4, and the final conflicts with N and Ghetsis. How can the Pokémon contribute to those battles? A Pokémon that contributes to many major conflicts will frequently be seen greater than the ones who do not.

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What tools is your participant permitted to use?

The player is permitted to use any valid means inside the cartridge for finishing the game economically. The participant is only permitted to exchange to evolve Pokémon and never to receive external help differently. Remember that things have opportunity costs associated with them and can negatively contribute to a Pokémon’s position if it takes plenty of objects, such as two or more.

Under what conditions were Pokémon examined?

Each Pokémon was analyzed and rated under these extra conditions:

  • Every Pokémon was normally on par with all the significant Trainers’ amounts, in most outleveling their ace by two amounts. Reasonable levels in the Elite Four generally vary between 48-50.
  • Most tests were performed with five-member teams, even although it’s notably more best to conduct four or even less, as they will have more experience and readily outlevel opponents.
  • Lucky Egg was fully permitted and needed for bigger teams to achieve appropriate levels.
  • Across the Unova region, there are around twelve Rare Candies (ignoring Passerby Analytics HQ), some of them requiring backtracking and HMs to be accessed. They’re used to get to the aforementioned levels for your Elite Four when utilizing bigger teams.
  • Tampering with the clock to obtain items or Pokémon that can only be purchased in particular seasons was completely permitted and didn’t negatively influence any Pokémon’s viability.
  • Viability was determined up until Ghetsis; anything that is exclusive to post-game (including the Stone Edge TM) wasn’t considered for the Pokémon’s viability.

    Intended for Pokémon that possess the greatest levels of efficiency. Pokémon inside this tier are able to OHKO or 2HKO an overwhelming majority of foes, restrict the number of attacks used against them, and function with minimal reliance on objects to conquer opponents at equal levels. These Pokémon typically appear before the late-game, and any flaws they are completely made up by their benefits.


    • Availability: Early-game (40 percent chance to appear at Route 4).
    • Typing: Save for Drayden/Iris, Fire hits all Gym Leaders and Elite Four members for at least neutral damage and is struck super effectively simply by Clay.
    • Stats: Darumaka is decently fast, and its high Strike buffed up by Hustle lets it strike every foe tough; its shaky majority is repaired by Eviolite. As a Darmanitan, it strikes even more challenging, is far faster, and has sufficient bulk to take impartial hits well and also avoid OHKOs from super successful moves.
    • Movepool: It frees Fire Punch at level 22, Belly Drum (which it could safely put up with as a Darmanitan) at level 30, and Flare Blitz at level 33. Hammer Arm is based upon evolution, and Superpower is learned at level 47. TM-wise, it can be educated Brick Break as an alternative to Superpower, Rock Slide, and Dig, the latter of which is good for Shauntal along with Ghetsis’s Fire-resistant Pokémon. Burgh and Elesa shed to Darumaka, though it needs Eviolite for both. As a Darmanitan, it sweeps all the additional Gym Leaders, together with Drayden/Iris decreasing to Belly Drum. At the Elite Four, it might use Belly Drum strategies again to sweep all Marshal.
    • Additional Comments: Although Hustle may be annoying, the majority of the misses are not deadly; it doesn’t stop Darumaka from being one of the best choices for an effective conduct of those games.


    • Availability: Early-game (Dust Clouds in Wellspring Cave).
    • Typing: Very few foes withstand Drilbur’s Ground-type strikes, and together with Burgh’s Leavanny being the exception.
    • Stats: As a Drilbur, it has a great Attack stat and great Speed, even though its bulk is not quite as impressive. As an Excadrill, it increases an important increase in Attack and HP, allowing it to survive most neutral and some super effective moves. Excadrill’s base 88 Speed enables it outpace most foes later on.
    • Movepool: until it learns Metal Claw at level 15 and Dig at level 19, it will be relying on Fury Swipes. It learns Rock Slide at level 29 and Earthquake at par 33. Drilbur sets up using Hone Claws until it learns Swords Dance as Excadrill at par 42. It may be taught X-Scissor and Substitute via TMs.
    • Major Battles: It’s capable of leading against Burgh and destroys the rest of the Gym Leaders. Excadrill may sweep the entire Elite Four without Marshal by simply using Swords Dance once. It’s also capable of donating majorly from West and Ghetsis (particularly if you’re playing in Black, as it can utilize N’s Zekrom as setup bait).
    • Added Remarks: Drilbur should be developed at par 33 to find out Earthquake a little earlier, which is boosted with Soft Sand out of Desert Resort. Drilbur is possibly one of the greatest Pokémon in BW and consequently is highly suggested to catch, even if the technique is irritating.


    • Entry: Early-game (20 percent chance to appear at Route 4).
    • Typing: Although it combats with Skyla, Scraggy’s typing allows it to beat Brycen and each one of the Elite Four members barring Marshal.
    • Stats: Scraggy has great defensive and Attack stats, which can be buffed by Eviolite. Its stride will eventually cause it troubles as a Scrafty, however, you need to have Speed EVs into outspeed some slower threats.
    • Movepool: Its just STAB move is Faint Attack until it learns Brick Break at level 20. It can be educated Payback at level 23 to make the most of its reduced rate. High Jump Kick level 31 and Crunch at level 38 are its most powerful STAB moves. TM-wise, it can be taught Setup and Stone Slide.
    • Important Battles: Excepting Burgh’s Leavanny and Skyla, Scraggy does nicely against every Gym Leader, although it needs Eviolite for all of them as a Scraggy. It also works nicely against each Elite Four member bar Marshal and is helpful against N and Ghetsis.
    • Additional Comments: The combination of a powerful movepool and great typing that simplifies a whole lot of major competitions makes Scraggy a very excellent selection for a series of the games. Constantly use one with Moxie over Shed SkinCare.


    Reserved for Pokémon whose efficiency in terms of finishing the sport is thought of as quite large. Pokémon in this tier have the ability to OHKO or 2HKO a great deal of foes and aren’t very reliant on things to succeed, but they possibly have some observable defects that harm their efficacy or have their usefulness counterbalanced by a late entrance.


    • Availability: Mid-game (Receive Plume Fossil from feminine Backpacker in Relic Castle and revive at Nacrene City at par 25).
    • Typing: Rock / Flying gives it five flaws, though only Rock is ordinary. Archen’s only actual losing matchup is against Elesa; it’s great elsewhere.
    • Stats: Archen has excellent Attack coupled with good Speed and Special Twist, but it has lacking defenses. For instance Archeops, all these stats skyrocket to 140/112 crimes with good 110 Speed. Both Pokémon have to be careful though, since their Defeatist ability halves their offenses at 50 percent or less HP.
    • Movepool: It begins with Ancient Power (it’s possible to teach Rock Tomb through TM) and learns Acrobatics (its own best transfer ) three levels afterwards at 28 to substitute Pluck.
    • Important Battles: The line’s sheer power means it performs well in most major battles save Elesa, though it must remain healthy to avoid Defeatist. Against end-game dangers, if it does not OHKO that a foe, that foe will frequently come near knocking it into Defeatist range (a good deal are 2HKOed from Acrobatics).
    • Additional Remarks: Archen is among the strongest Pokémon to use, but Defeatist holds it back.


    • Entry: Late-game (20 percent chance of encounter in Mistralton Cave, obtained with Surf).
    • Typing: Dragon is just resisted by the uncommon metal registering. Ice- and – Dragon-types which are strong against the line are infrequent (outside of Brycen and Drayden/Iris). Dragon is great defensively, as it resists Grass, Fire, Water, and Electric.
    • Stats: It owns really significant Attack (particularly as Haxorus), excellent Speed, and okay defensive stats. However, as an Axew, it is a bit frail. It learns Dragon Dance at par 32 and Swords Dance at par 48 as Fraxure. It may also learn Brick Break, Shadow Claw, also X-Scissor via TMs for rotating coverage as Haxorus.
    • Major Battles: You must have Fraxure for Brycen. It’s capable of crossing all significant battles which are left (including Brycen because of AI not picking Frost Breath). Haxorus is the sole Pokémon that could sweep the whole Elite 4 combined with N and Ghetsis due to its rotating coverage.
    • Added Comments: Regardless of arriving late, Axew is still a great Pokémon to utilize, as it can sweep every major fight left, together with Mold Breaker function as preferred ability. Its Slow experience growth rate is fixed with Lucky Egg.

    Timburr (Trade)

    • Availability: Early-game (20% likelihood of experience in outer part of Pinwheel Forest).
    • Typing: Fighting strikes common Standard – and Rock-types, Lenora, Clay, Brycen, Grimsley, and also half of N’s and Ghetsis’s teams super effectively.
    • Stats: It has high Attack and HP and acceptable defenses as Conkeldurr, but it’s a tiny bit slow. Timburr’s Special Defense is really low as well.
    • Movepool: It will initially rely Low Kick and Rock Throw. At level 20, it will learn Wake-Up Slap. In Addition, it accomplishes Brick Break and Payback by TM.
    • Major Battles: It does nicely against Lenora and can succeed against Burgh if it’s evolved at the point. It can also contribute to Elesa and sweep the rest of the Gym Leaders.
    • Added Remarks: Conkeldurr remains useful until the Pokémon League, where it drops off because of adverse matchups. However, Conkeldurr still strikes roughly 1/3 of end-game with its STAB attacks. If yours has Sheer Force, do not teach Stone Edge over Rock Slide, since they have the exact same power, however, Rock Slide has much more accuracy and PP. Gurdurr and Conkeldurr share the identical level upward learnset.


    • Availability: Early-game (Course 1 from degrees 2-4 at a 50% encounter rate).
    • Stats: The Lillipup line has strong stats except for Specific Attack, together with Stoutland with 100 Strike, 80 Speed and 85/90/90 majority.
    • Movepool: Tackle and Bite carry Lillipup nicely until Take Down at par 15 and (like a Herdier) Crunch at level 24. Return via TM in Nimbasa City is the line’s greatest STAB assault once they have high friendship, and the Setup TM may be useful to enhance offensive stats.
    • Important Battles: The Lillipup lineup includes a solid showing in most major battles, as few opponents resist Normal, and Ghost- as well as the infrequent Steel-types are managed by Crunch and Dig. Work Up can help the line sweep a few fights out of Elesa onward.
    • Added Remarks: Lillipup is consistently an excellent Pokémon to get Gym Leaders however is too reliant on Work Up boosts to perform its job at the Pokémon League. Get the Vital Spirit capability as Lillipup, since it turns out to Intimidate as a Herdier forward, allowing the lineup take bodily hits better.
    • Typing: Water surveying is good everywhere aside from Elesa and Drayden/Iris.
    • Stats: Oshawott’s line has mixed attackers with average Speed and adequate majority.
    • Movepool: Oshawott updates from Water Gun to Razor Shell at par 17 to Surf later on. The lineup also has Grass Knot, Dig, and reunite since mid-game TMs, and Megahorn may be relearned as Samurott.
    • Important Battles: Water defeats Burgh’s Dwebble, Grimsley’s Kroododile, also Shauntal’s Golurk along with Chandelure. Caitlin save Sigilyph is treated with Megahorn, and also the line can conquer Ghetsis’s Seismitoad along with N’s Carracosta with Grass Knot. You are able to TM Blizzard for Drayden/Iris, however it’s expensive.
    • Additional Comments: Oshawott is the most effective newcomer to select, as its own Water typing and strong moves make it even more consistent in important fights than the other starters.
    • Typing: Water typing is very good for many Gyms besides Drayden/Iris, being effective against Clay and neutral elsewhere.
    • Stats: Even the actors have all around great stats, most notably 98 crimes and 101 Hurry.
    • Movepool: Water Gun becomes the wonderful Scald at level 22. Scald later upgrades to Surf, and Blizzard is purchased at Icirrus City.
    • Major Battles: Simipour can hit Burgh’s Dwebble, Shauntal’s Chandelure and Golurk, and Grimsley’s Krookodile together with STAB strikes. TM coverage handles nearly everything else.
    • Additional Remarks: Panpour’s Water typing and broad coverage permit it to beat most Gym Leaders, however, it is still reliant on Work Up promotes for your Pokémon League. Evolve at level 22 after getting a Water Stone in Castelia City.


    • accessibility: Early-game (35 percent chance to look in Inner Pinwheel Forest at White, accessible solely by trade in Nacrene City at Black).
    • Typing: Grass lets it strike Clay in Addition to Rock-, Ground-, and Water-types, but Burgh, Brycen, Drayden/Iris, and frequent Bug- and also Poison-types generally pose a threat to it.
    • Stats: Petilil includes high Special Attack and good bulk. Lilligant has high speed and Special Attack, using its Distinctive Defense also increased by Quiver Dance. It learns Synthesis at par 17, Magical Leaf at level 19, Stun Spore at level 22, and Giga Drain at par 26. Because of Lilligant, it will learn Quiver Dance at par 28 and Petal Dance at level 46.
    • Major Battles: Like a Lilligant, it may sweep every significant fight by placing up Quiver Dance; however, sometimes, it should utilize Sleep Powder to acquire boosts safely. In addition, it wants a great deal of boosts to carry down a great deal of teams that have Grass-resistant Poémon.
    • Additional Remarks: When it learns Giga Drain, evolve it until level 28. Sun Stone could be obtained in the Ace Trainer at a Nimbasa City construction. Although Petilil can overpower all major fights, it requires a lot of Quiver Dance boosts to beat resistant foes, as it relies entirely on Grass-type STAB moves. Personal Tempo is the favored ability to prevent confusion induced by Lilligant’s Petal Dance. In Black edition, it is possible to trade a Cottonee to Dye in Nacrene City, that has a Modest character and the Chlorophyll capability, is currently at level 15, and contains 20/20/20/31/20/20 IVs.

    Roggenrola (Trade)

    • Availability: Early-game (Wellspring Cave, 50% encounter rate).
    • Typing: Rock Reading allows the lineup overcome Lenora, Burgh, Elesa, Skyla, Brycen, and N, being immune to the common Normal-types.
    • Stats: ” The Roggenrola lineup members are bodily tanks, but they are really slow. Because of Gigalith, it’s a great 135 Strike stat coupled with high general bulk. If you keep it unevolved for two degrees, it picks up Rock Slide at par 27, which conveys it to Stone Edge in 48 when evolved. Rock Smash, Return, Bulldoze and Hazardous could be educated through TMs.
    • Major Battles: The lineup is a wonderful option for Lenora, Burgh, and (if it is the only Pokémon in the party so that it does not get phazed by Dragon Tail) Drayden/Iris using Iron Defense. Gigalith counters Elesa, Skyla, and Brycen nicely, but it should prevent Clay. Gigalith 2HKOes impartial end-game aims with Stone Edge and handles N fairly well, particularly with setting up Iron Defense on Zekrom in Black. It is useful to get Ghetsis’s Eelektross and Bouffalant even though the latter using Earthquake.
    • Added Comments: Gigalith remains useful until the Pokémon League, in which it drops off due to adverse matchups and restricted targets to hit STAB moves.


    • Availability: Early-game (Course 4 from degrees 14-18 at a 40% encounter rate).
    • Typing: Ground / Dark offers the lineup advantages against Elesa, Shauntal, and Caitlin, but it’s average elsewhere. Krookodile has good 95/80/70 majority, 117 Strike, and 92 Speed.
    • Movepool: Level 14-15 Sandile begin using Bite, which can be preferable to Assurance on nearest and dearest. Sandile understands the Rock Tomb and Dig TMs in addition to Crunch at par 28, that can be basic STAB moves. In the future, Krokorok gets the Brick Break, Low Sweep, Rock Slide, and reunite TMs, which give it wide coverage. It is recommended to hold off on evolving Krokorok for eight levels to find Earthquake at par 48 as opposed to degree 54 as Krookodile.
    • Major Battles: The Sandile lineup has a strong showing in all major battles, even ones in which it has a drawback, thanks to Moxie and good Speed. It may sweep Elesa with Rock Tomb along with Dig, fares decently against Clay’s Excadrill, is superb contrary to Shauntal and Caitlin, and strikes 1/3 of N and Ghetsis’s teams super efficiently (N’s Carracosta is shaky as a result of Sturdy and Aqua Jet). Brycen and Marshal are tough for the line but still viable.
    • Added Remarks: Krookodile is one of the very best late-game sweepers readily available, with its STAB moves having few replies. Moxie helps this and makes it incredibly effective when it has Earthquake.
    • Typing: Struggling typing lets Sawk choose Lenora, Brycen, Grimsley, N, along with Ghetsis well, though it falls to Shauntal along with Caitlin.
    • Forged: Sawk’s high Attack and speed, coupled with acceptable bulk, make it an excellent sweeper
    • Movepool: Sawk upgrades from Double Cease to Low Sweep to Brick Break to Close Combat throughout the game, with TM moves such as twist and Rock Slide offering coverage that is useful. Work Up and Bulk upward at par 33 let Sawk boost its Attack.
    • Important Battles: Sawk wins handily against Lenora but needs Setup or Bulk Up to sweep most of the additional Gyms. Against the Elite 4, Sawk sweeps Grimsley and is neutral against Marshal. STAB Close Combat takes care of half of both N’s and Ghetsis’s teams.
    • Further Remarks: Sawk is quite effective from the box, but STAB moves are resisted fairly frequently, and its adequate defensive stats do not hold up too towards the conclusion of the game. Sturdy is your preferred ability although not required. Try to catch a Sawk at par 17 from dark bud to begin with Low Sweep.


    • Availability: Early-game (Pinwheel Forest (Outer), 10% White, 5% Black (rustling bud )).
    • Typing: Fighting typing lets Throh take on Lenora, Brycen, Grimsley, N, along with Ghetsis nicely, though it loses to Shauntal along with Caitlin.
    • Stats: Throh possesses high Strike and HP along with good Defense and Special Defense, however it is quite slow.
    • Movepool: It will have Seismic encounter upon being caught and, based on degree, Critical Throw (otherwise learned at level 17). More damaging moves in the kind of Revenge, Storm Throw, and Body Slam are in levels 21, 25, and 29, respectively. Bulk Up comes at par 33 and Superpower at level 49. Payback through TM helps Throh do well against Shauntal.
    • Major Battles: Throh is actually helpful against Lenora. It also sweeps all Gym Leaders, even Skyla and onwards, as a result of Bulk Up. Against the Elite Four, it could sweep against Grimsley and Marshal reliably, while Shauntal gets her staff trapped by Throh, minus Cofagrigus, if you heal this up a couple of times. Additionally it is helpful against N and Ghetsis, because it can take down some of their Poémon easily.
    • Added Comments: Throh is fantastic for most major fights, but it is overall dependent on many Bulk Up promotes, which becomes problematic at the Pokémon League. In White, it is possible to find a flat 17 Throh rather easily by going into shadowy bud with a flat 17 Pokémon at the lead and employing a Repel. Throh generally can set up just 2-3 Bulk Ups at most, because its low Speed usually means it will often have a strike before doing anything.

      Reserved for Pokémon whose efficiency in terms of finishing the game is thought of as high. Pokémon inside this tier are able to OHKO or 2HKO an unbiased variety of foes and might want a little bit of item dependence to sweep opponents’ teams. These Pokémon are very useful, but either have several flaws holding them back or are encountered fairly late.


      • Availability: Early-game (Desert Resort, 10%, levels 20-22).
      • Typing: Bug/Rock Reading is peculiar, providing just flaws to Water-, Rock- (ordinary ), and Steel-types. It shouldn’t be utilized against Clay and Marshal.
      • Stats: Dwebble has great base 85 Defense, 65 Strike, and fine 55 Speed. Crustle has good overall bulk and terrific Attack, but can be slow at foundation 45 Speed.
      • Movepool: Dwebble begins with Smack Down and gets Bug Bite and Stealth Rock in a few levels. Dwebble gets the staple Rock Slide at only level 29, complemented by X-Scissor via TM. As Crustle, it learns Shell Smash at level 43 or through Heart Scale, which transforms into a marginally fast sweeper.
      • Important Battles: Dwebble’s Rock STAB along with Stealth Rock punish Elesa’s Emolga along with Volt Shift. The lineup defeats Clay’s Krokorok and easily sweeps the last three Gyms with Shell Smash. Against the Elite Four, Grimsley is rough due to Sand-Attack and Krookodile’s Intimidate. Shauntal and Caitlin are shaky as a result of special moves, and Marshal is awkward because of Stone Edge. It May Take N’s Vanilluxe and Zoroark and Ghetsis’s Hydreigon.
      • Added Comments: Dwebble is a Pokémon with several good matchups after it is taught Shell Smash. Ability-wise, Sturdy guarantees Dwebble resides any hit from complete health, although Shell Armor blocks critical hits; both are excellent.


      • Availability: Late-game (20% chance to appear at Chargestone Cave).
      • Typing: Steel-type gives Ferroseed a huge amount of resistances, that are notable in the battles from Drayden/Iris, Caitlin, Shauntal, along with Grimsley. Its Grass typing leaves it neutral against Skyla and Brycen, sadly, but it does make it good against Water-type traces, particularly the Seismitoad one. It will fear Fire-types, however.
      • Stats: The Ferroseed line owns great surveillance and Special Defense, acceptable Attack, and very low rate, which makes it usually move last.
      • Movepool: It will know Metal Claw and Gyro Ball upon being captured and, depending on the level, either Curse (24 or 25) or Iron Defense (26). It learns Power Whip upon development and Iron Head at par 46 for more PP. Payback could be heard via TM.
      • Important Battles: Ferroseed may do well from Skyla, however, it needs a great deal of Curse boosts to conquer her. It also does good against Brycen and exceptionally well against Drayden/Iris. However, it struggles against Marshal. It can also conquer N’s Archeops and Vanilluxe Together with Ghetsis’s Seismitoad.
      • Additional Comments: Ferroseed’s great typing makes it useful against most major struggles, but its reduced Speed usually means it will always take a hit before doing something. It is also reliant on Curse boosts to win matchups. Offering Ferroseed Rocky Helmet out of Cold Storage is also a good idea, as it and Iron Barbs will harm contact move users for 1/4 of their HP.


      • Availability: Late-game (39% chance to appear in Chargestone Cave).
      • Typing: Electric typing allows it to handle most of Flying-types (most especially Skyla) and several Water-types. Its Bug typing lets it reach Grimsley super economically and also makes Ground-type moves impartial. However, foes’ Rock and Fire policy will get into its way.
      • Stats: It has good Special Strike and high Speed (making Electro Ball useful), but its majority is not impressive.
      • Movepool: This includes scatter Bite and Electroweb upon being captured. At levels 29 and 34, it will learn Electro Ball and Signal Beam. It should be taught Thunder through TM in Icirrus City. Charge Beam is also an alternative, albeit an unnecessary one.
      • Major Battles: As a Galvantula, it sweeps Skyla and Brycen and can help in the fight against Drayden/Iris. In the Elite Four, it may contribute by simply taking out specific threats, but generally does not sweep.
      • Additional Remarks: Joltik’s usefulness is usually restricted only to Pokémon that are frail or weak to Electric or Bug. Grab a Joltik with Compound Eyes, since it is Required to achieve 91% precision on Thunder.

      Karrablast (Trade)

      • Availability: Mid-game (Course 6 in a 25% experience rate).
      • Typing: Bug/Steel typing gives Escavalier nine resistances that help out against the final 2 hamstrings, Shauntal, Caitlin, N, and (to a degree ) Grimsley. Fire-type moves are infrequent save for Shauntal’s Chandelure, N’s Reshiram, and Ghetsis’s Hydreigon and Eelektross.
      • Stats: Excellent bulk of 70/105/105 and Attack of 135 make Escavalier an effective tank, though foundation 20 Speed means it will always go second.
      • Movepool: Rough early, but Escavalier shortly gets Iron Head at par 37, both the X-Scissor TM, also Swords Dance at 52, together with Slash and reunite as coverage.
      • Major Battles: Escavalier sweeps Clay using Fury Cutter (steal a Persim Berry out of a crazy Tympole for Swagger). Escavalier handles the end-game well through Iron Defense and Swords Dance, though Shauntal and Ghetsis are still shaky.
      • Additional Comments: Escavalier is an incredibly dominant Pokémon that, while a hassle to begin, has a place in almost all remaining important battles. While the slow pace can leave it open to status and accepting hits constantly, the benefits it possesses make it worthwhile. Be sure you receive a flat 26 or reduced Karrablast to get Fury Cutter. Shed Skin is your preferred ability as a Karrablast, also it becomes Battle Simulator following evolving that helps Escavalier avoid significant hits.